Hitchhiker, game developer, adventurer. Come for the emotional roller-coaster, stay for the bridge burning!
Joined on 5/11/08
That's a strange analogy..
Oh I see... This is not lost on me ^^
The video showcases a nice 2D meets 3D puzzle, which is nice. Hmm since spies had to utilize deciphering, try adding a tad of it to the game.
That's a good idea, thank you!
How about this: a combination lock that requires a Polybius-square type grid to solve.
The grid could have shapes that represent numbers on the lock. The columns would have one set of shapes and the rows, another.
Meanwhile, the lock would have each of its numbers be accompanied by a shape. Decyphering what grid shapes form the lock's shape would reveal the next number.
Figuring out the first number involves a sheet of paper which only provides a hint.
For added difficulty, the shape that comes with each lock number could change based on the spin order.
Woah, that's awesome! :D Thank you, great idea! Hmm I have to think how I could make that now.
I'm not a spy aficionado, but this looks really neat! I'll be sure to keep an eye on it. Good luck with it!
Glad you like it! Thank you! :)