The day is here! Mars Power Industries is done.
Took 2 years to get to this point, to make a playable puzzle game and an expanded deluxe edition for Steam. I said I'd share some numbers so here we are.
Over the last year since release this is what Mars earned on mobile:
This is what the sales are on Google Play. A little over $1k over the year.
This is for Apple. We got featured a couple of times and got Game of the Day. And because of this human curation we earned 17 time more than on Google Play.
When we're talking about expectations for Steam....
This is what 600 wishlists look like, that means Mars should sell 300 copies in the first week and 2400 copies over the first year. Pretty humble. But in all these cases the amount of work that goes is way over the result. Sometimes you get lucky and get featured, but usually the effort is a dud.
For context, all these numbers are to be split 4-ways. So for me, for designing, scoring and leading the team, I'll get $5k. For 2 years of work. And it is unpredictable, annoying work very often that makes you work late in the night.
Okay, so much for complaining!
I hope you enjoy the game and you can check out the DELUXE edition here on Steam:
Perhaps I could completely sell out and promote the Switch version done by another publisher based on our game, but honestly, I can't give their version my seal of approval. Sometimes you get a good deal from a publisher and sometimes the publisher is an amateurish irresponsible prick. I just think it needs to be said. Too many people shy away from saying the truth, in case somebody gets insulted and a bridge in the industry might be burned, but screw that! :<
If you have any questions, I'm all ears, although I'm going on holidays with my family now to finally RELAX!