Hey that's more than pocket money. :D But this is... over a 2 year period right? Hours would definitely be interesting.
Wonder if the app stores play a major part in that too, showcasing only games that gain popularity in a way that continually boosts the select few/all the others fall further and further behind...
Cyberdevil
$17k doesn't sound all that bad from my perspective! And other outlets awaiting. There's still potential to make a living within the game dev world hmm.
Congrats! Quite a journey thus far.
Rarykos
Thank you!
Yeah, you're right!
Hmm, $4k per person is okay pocket money, okay allowance! Every one of us can take their family for holidays and pay with that money. But can't survive on that. We were doing this after hours so it's okay, didn't expect a big payout. I should sum up the hours that went into the game and maybe calculate how much they were worth!
What's really strange is we were one of the more successful indies on mobile. This year all stories are horror stories. It's either a huuuuge success or a complete flop, no middle ground for games. And it doesn't matter if these games are paid or free, both struggle to gather any amount of players. :(
When there's these huge publishers throwing millions around, can't really compete!