Phew, glad to be following you, would've missed this!
This is a worthy sequel :D
Just a quick thing to maybe add - when the character is running, it would be nice to see dust clouds more often!
Phew, glad to be following you, would've missed this!
This is a worthy sequel :D
Just a quick thing to maybe add - when the character is running, it would be nice to see dust clouds more often!
Y'know what? Good idea! I've added it, it's subtle but theres now more dust particles when running, you also make "step" noises more often too - thanks for the feedback
That's a good remaster!
Real fun, just needs some UX polish to be really addictive!
This shouldn't be that fun. But I do appreciate Gods Will Be Watching - Cute Cat Edition :D
Woah what an adventure!
Very well done! :D
Oh you can lose :o
Fun game, quite oldschool, I like it!
That's cute!
Hmm a fast game like this would feel better if the character was smaller and we could see more of the stage! Planning a route, you know. That'd make dashing more fun.
And less popping background, we shouldn't use the same color pallete for background and foreground. It's kinda difficult to see what's what :D
Really well done! :D
I'm a bit surprised there was no real penalty for messing up. Don't have to go hardcore with 1 life, or even 3, but just losing time for messing up would add gravitas to the situation!
I'm sure you've seen Timberman and I like this more!
Oh it's well-made, good job!
You received many comments about usability, so I'll just comment on systems.
I haven't found a way to use Q or LCtrl on any enemies.
Usually we wouldn't create 2 similar ways of dealing damage (melee, ranged). Right now it makes little difference and it makes spamming shuriken the best way to fight. It's not really fun!
cute thing!
Hitchhiker, game developer, adventurer. Come for the emotional roller-coaster, stay for the bridge burning!
Age 33, Male
Game designer
Poland
Joined on 5/11/08