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Rarykos

22 Game Reviews w/ Response

All 85 Reviews

I like almost everything here :D I wish the puzzles were a bit more interesting but they're okay!

The basic problem is controls. And for me it's an okay game so far, but the controls make it feel like a failed jam experiment :(
As someone who works as a game designer:
1 - write the keys on the robot arms! Every time I want to do ANYTHING I struggle to remember what does what. Because the focus of the puzzle lies in understanding WHERE and HOW you should move your arms, and NOT in struggling to move them. More radical solution - switch between the current active arm/boy.
2 - there is nothing more frustrating than a skill check after a puzzle. At its core the game here is just sokoban - what pieces, when and where do I move them. By adding a skill element you're making me pass a skill check every time I want to move a piece. Not fun. And then every time I fail a skill check the whole puzzle resets. Not fun. One possible solution (because changing jumping will annoy your current fans) - reset only the piece that died. If orb dies - reset arms. If boy dies - reset boy. This way you have even more room for interesting puzzles.
3 - level design. I gave up playing on level 3. Because when I opened the barrier I realized I had to pass a skill check in operating the robot arms. I know exactly the solution to the puzzle. I know how to arrive at the solution. But the actual moving of the pieces in a tight corridor is so difficult it's frustrating and not fun. I'd focus more on the "what's the solution" and "how do I get there, what do I have to do and in what order". Every time I died I had to move the boy to the button AGAIN and AGAIN. I'd much rather ONLY move the orb to the end goal. I'd much rather do the challenge again, instead of the setup. Because I win at the setup every time and it gets boring, but I fail the challenge every time!
4- win screen. I'd add a super bombastic win screen when the player finally completes the level. Make him feel good about this.

I'd suggest to take a look at snakebird , thomas was alone, 1001 spikes and mushroom 11. Analyze why the feelings in Pivot Pilot are off. I'm buying Pivot Pilot right now, but please make an update where you address these issues, just so the game is more suitable for more people. I understand what you're going for. The thing is that the current balance between puzzle and skill makes the game way too frustrating for too many people. Fixing these issues doesn't take away from the enjoyment that current fans get, but allows more people to have fun!

I'd love to see more interesting content from you on twitter. I got my eye on you!

sleakku responds:

Thank you for the very helpful feedback! I will check into these issues.

Quick fix for your problem and the reason people are hating this- if it's a bug with simulatenously displaying text and playing sounds like you wrote, then disable that sound. Nothing to think about and maybe your vision for this game will suffer but at least people will be able to play the game.

Even normal text should be 30% faster.

It's really good, but please fix it quickly!

megadrivesonic responds:

I have been working at fixing this issue with the text being slow. an update should be live soon to fix this.

Nice concept for a puzzle game. It gets interesting when you introduce mouse control. I hope you can find something nice in this idea. The puzzles here are pretty good!
To change:
- Player thing should move 30% faster
- Should catch these glowies immediately (not after a delay, this delay adds nothing)
- Come up with a different control scheme. Should use only 2 keyboard buttons (left, right). Or entirely mouse based. Maybe it always moves. Maybe it moves to the mouse. Maybe when you drag mouse it moves. Either way, 4 buttons is just an annoyance and the idea to switch between 4 buttons and mouse clicks is really poor. It fits FPSs, not "simple minimalist puzzle games"
Cool idea, needs work!

oQo responds:

Thanks!
We're gonna think a lot about the control scheme, it looks like nobody manages to get it right :/

This is a Political Choose Your Own Adventure. Do you want to be insulted by an asshole liberal or by an asshole conservative? Validate your political views and make the other side look stupid TODAY!

I understand the message you were trying to convey. You did the opposite. Everyone's experience playing this game - "I was just saying my opinions mildly and this crazy ____ got triggered. The OTHER SIDE really is crazy, they need to sort their issues."
Games like these don't make the situation better, don't make people kinder and don't change people's minds. They only validate views. Beliefs are cemented.

Same fault with "We Become What We Behold". Everyone sees it as an accurate representation of the evil OTHER SIDE. Both sides agree the OTHER SIDE is evil so the game gets popular. You can already see a review below where an impressionable child feels like this speaks to him - "oh this is definitely about liberals".

I used to like these games when I was a teen, but you make the polarization in society worse with a game like this.

JackAstral responds:

it's just saying that no matter what your opinion is, people are going to get mad at you. no matter how reasonable it is - you can't win. both sides have gone crazy and toxic

I thought there was more to it

It could've been fun if you actually put some kind of a story there. I can't really expect it to be like limbo , but a puzzle platformer is just a puzzle platformer without any story. There are tons of games like this one.
I could be wrong, there could be some story later, I met some blurry silhouette but there's no real motivation here. Let's finish this level to play yet another level. At least some cryptic bullshit would be nice.

kurismakku responds:

Story is in medals description !

Well coded for your first game.

Wow how could this not get any award. Great game. Things were too small for my eyes :P
Unlike most art games this one was fun. Even though nothing was really happening I wanted to see what's going to happen.

HappyBlack responds:

Thanks!
I'll do bigger things ;D

Pretty ok game

Lets suppose "Colour my heart" was just a nice beginning, then "Colour my world" was a really good game, simple but with a nice feeling, some people would say artistic. "Colour my dreams" was a bit off, mainly because it used the same simple mechanics but required more actions.

Now, "Colour my fate" breaks from the usual freedom-love theme and replaces it with christmas, which doesnt really fit in because im used to the first one. :P

I know a lot of people like it , and dont mind, but I dont like going forward, then backward to bring some colours in a big world. It lost its meaning without words, when I found blue colour i had no reason to go anywhere, only to light some things? Signs were nice! :P

Expansing the world makes the game dull if there's nothing to do, I think you could've done better :( I liked the "coloured mind" idea tho!

SilverStitch responds:

I expanded the world because people wanted a longer game.
Many people didn't like signs because they were "cliche".
So I tried a slightly different angle as I do with each part iof the series.
Hope you enjoied it though.

Wow

Its a great game :P
Maybe a beat boring or whatever but its nice to play. Well, maybe not boring, its quite interesting but its a puzzle. Good job!

onefifth responds:

I know what you mean. Boring might not be the right word, but I can't think of a better one either. Puzzle games are puzzly XD

Wow

I thought I saw a similar game earlier, and it was you who made it :D
Good job. Nice game. Funny wisdom :P
Nice atmosphere, reminded me of Nevermore.

SilverStitch responds:

Hehehe~~ =3
Thanks~~ ^,,^

Wow

I just learnt what to do here :)
Nice game , it's a shame you didnt get top 5 :(

copet80 responds:

Thank you for playing! I'll keep learning and hope to do a better game that deserves a top 5 :)

Hitchhiker, game developer, adventurer. Come for the emotional roller-coaster, stay for the bridge burning!

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